AI Insights · Timothy · July 2022
Top 5 Bubble Shooter Games on Android in the Dominican Republic: Q2 2022
Discover the performance of the top 5 bubble shooter games on Android in the Dominican Republic for Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 bubble shooter games on the Android platform in the Dominican Republic showed varied performance in terms of downloads, revenue, and active users. Here, we provide an overview based on data from Sensor Tower.
Bubble Shooter: Panda Pop! from Jam City, Inc. saw a peak in weekly downloads at 347 in late April, followed by a general downward trend, ending the quarter with 97 downloads. Revenue peaked at $24 in late March but declined to $8 by the end of June. Active users also peaked at 605 in late April and gradually decreased to 325 by the end of June.
Bubble Witch 3 Saga from King experienced a strong start with 1.4K downloads in late April, although this number declined to 646 by the end of the quarter. Revenue showed a notable peak at $31 in mid-June. The active user base saw a slight decrease from 15.5K in late March to just under 13K by the end of June.
Marble Woka Woka: Jungle Blast from Two Desperados Ltd had relatively stable downloads, peaking at 102 in early May and ending the quarter at 72. Revenue showed a significant drop, with a peak of $26 in early April dwindling to negligible amounts by the end of June. Active users remained fairly consistent, ending the quarter at around 1K.
Jungle Marble Blast 2 from coolstudios saw a dramatic increase in weekly downloads, from 140 in late March to a peak of 1.2K in late June. However, revenue was minimal, peaking at $19 in late March and dropping to zero by mid-June. The active user count showed a significant increase, from 253 in late March to nearly 1.2K by the end of June.
Bubbles Empire Champions from Ilyon experienced a steady increase in weekly downloads, peaking at 82 in late May, although this number slightly decreased to 63 by the end of June. Revenue peaked at $24 in early April but declined to zero by mid-June. Active users saw a gradual decline from 6.2K in late March to 4.7K by the end of June.
For more detailed insights, the data is sourced from Sensor Tower, where additional information on app performance can be found.